Star Wars Empire at War
is an RTS (Real-Time Strategy) game that is for PC, and allows fans to control
iconic Star Wars forces. The point of RTS games is to manage an army with units
that have different functions, advantages, and disadvantages against an opponent.
One must build their army, counter-attack, hold key points on the map, and out-smart
and out-gun their enemy. In Empire at war there are two factions to play as,
Empire or Rebellion, and each side has their own campaign. There are over 40
planets to conquer, and each planet has two maps: space and land.
To
conquer a planet, the space battle must be won first. In all battles, the
variety of your units are key, as each unit has stats to what it is good
against, and what it is weak against. In space, fighters are the most common
and good against other fighters, but are weak against Corvette Cruisers (which
are anti-air). Corvette Cruisers are weak against Frigates, and the ships go up
larger and larger, ending with Imperial Star Destroyers for the Empire, and
Mon-Calamari Cruisers for the Rebellion. But, it is not all about having the
biggest ship, for the large ships are all susceptible to bombers, who can
target hard-points on the cruisers and destroy them one by one. For example, a
Star Destroyer can spawn 10 TIE fighter squadrons and 5 TIE bomber squadrons.
But if the bombers target a hard-point on the ship, like the hanger, and
destroy it, then that ship cannot spawn any more fighters. Other hard-points
include turbo-laser cannons, missile launchers, shield generators, and engines.
So it you have a fleet of star destroyers, and the enemy deploys several
squadrons of Y-Wings (rebel bombers) to cripple your forces, a counter attack
would be to bring in several Correllian Corvettes and activate their special
ability of “Increased Firepower” and spray out a blast of anti-air to destroy
the incoming bombers. Then it would be smart to have these corvettes star with
the larger ships to protect them. Each unit has a special ability that can be
harnessed to either boost your units or impair the enemy. Also, the types of
units you built are related to your Tech Level, which in space is based off of
your space station level, which ranges from 1-5. Space battles are won by
either destroying the enemy space station or destroying all enemy units. Once
the skies are clear, a land battle can begin.
Land
battles rely on drop zones that need to be captured to deploy your units and
have a variety of planet/map attributes that affect battle, such as weather
conditions that can slow infantry or vehicles, or limit sight. Land units also
have special abilities and advantages/disadvantages. Infantry are used against
other infantry primarily, and can be equipped with rocket launchers to do extra
damage to enemy vehicles. Vehicles are the following tiers above infantry,
ranging from the basic AT-ST (all-terrain-scout-transport), to the massive
AT-AT (all-terrain-assault-vehicle) walker. Navigating the unique maps and
environmental hazards, while dealing with local fauna and inhabitants can be
quite challenging, with the ultimate goal of destroying the enemy base, which
is usually protected by a shield array that prevents any sort of air-strike. In
a basic scenario, a strike force will be sent in consisting of units that can
punch hard and destroy structures fast. A mobilization of 2-M Repulsor Tanks
will do because of their shielding, mobility, and expendability for speeding
through the base to strike at the shield array. Once destroyed, an orbital
strike or bombing run can be used to cripple their base as your main forces are
deployed at a captured landing zone and move in to strike.
Once
planets are captured, each has several building slots which can be filled by
building vehicle depots, research facilities, supply depots, and more. What you
build on these planets determine what resources and facilities you have for
defense when attacked, along with the units you have stationed there. Each
planet also produces a certain amount of Credits (money) and a possible bonus
to production. Your income from the Galactic Economy is important for funding
projects and continuing to improve defenses.







