For many people. the idea of a board game with historical topics seem like uninteresting. But truthfully, this is one of the best games to play with close friends. Beyond the history, it offers a variety of campaign choices as well as the emotional touch of passion, of frustration, and of victory. Five players take the role of major world powers and attempt to conquer the other team. The rules of the pieces include movement, attack limits, defense, and special characteristics.
Here is a complete list of all the types: (370 pieces total)
- LAND
- Infantry (1 att, 2 def)
- Artillery (2 att, 2 def)
- Tanks (3 att, 3 def)
- Antiaircraft Guns (cannot attack, 1 def)
- Factories (cannot be destroyed)
- AIR
- Fighters (3 att, 4 def)
- Bombers (4 att, 1 def)
- SEA
- Battleships (4 att, 4 def)
- Aircraft Carriers (1 att, 2 def)
- Cruisers (3 att, 3 def)
- Destroyers (2 att, 2 def)
- Submarines (2 att, 1 def)
- Transports (0 att, 0 def)
On the campaign map, the more regions that are conquered, the higher the GDP, and the more units can be bought per turn. From the beginning, each player has distinct advantages on the campaign (Germany has a powerful army, Britian forces all over the world, Japan a powerful navy, Russia a concentrated army, and the US a powerful industry).
HITLER PARODY: http://www.youtube.com/watch?v=FDgUnppwjhQ
By the game's middle, every player is tired and wants a quick ending. Thus strategy is needed for smart moves. Rather than attacking continuously, perhaps it is better to pull back, regroup, and attack later. Teamwork is essential, and if each nation works independently, then defeat is more likely.
Axis and Allies is a great game for testing a person's strategy skills and thinking ahead. Working with others is a valuable trait, as well as learning some history!
For an online version, visit: http://www.gametableonline.com/welcome.php


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